AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on Android in Latin America - Q2 2021
Discover the performance trends of the top 5 ultracasual games on the Android platform in Latin America during Q2 2021, including notable increases in downloads and active users.
In Q2 2021, the ultracasual games category on the Android platform in Latin America saw remarkable performance trends. Here is a closer look at the top 5 games: Fidget Toys 3D - Antistress, DIY Makeup, Jelly Dye: Jelly Games & ASMR, Acrylic Nails!, and Antistress - relaxation toys.
Fidget Toys 3D - Antistress
Fidget Toys 3D - Antistress demonstrated significant growth in both downloads and active users. Weekly downloads peaked at around 1.1M in mid-May before stabilizing at approximately 782K by the end of June. Active users followed a similar trend, reaching over 2.5M in late May and finishing the quarter at roughly 2M. The game also saw a steady increase in weekly revenue, peaking at about $18 in the third week of June.
DIY Makeup
DIY Makeup maintained a consistent download rate throughout the quarter, with weekly downloads ranging between 276K and 611K. The number of active users showed an upward trend, starting at 884K at the end of March and reaching around 1.5M by the end of June.
Jelly Dye: Jelly Games & ASMR
Jelly Dye: Jelly Games & ASMR experienced a decline in both weekly downloads and active users. Downloads dropped from 729K at the end of March to about 208K by the end of June. Active users also decreased, from approximately 1.3M in late March to around 427K by the end of June. Weekly revenue, however, showed a steady increase, peaking at $109 in mid-June.
Acrylic Nails!
Acrylic Nails! had a stable performance in terms of downloads and active users. Weekly downloads ranged between 178K and 369K, while active users fluctuated between 559K and 856K.
Antistress - relaxation toys
Antistress - relaxation toys showed consistent growth in weekly downloads, peaking at 400K in late May before settling at around 280K by the end of June. Active users increased steadily from 1.6M at the end of March to about 2.2M by the end of May, before slightly declining to around 1.9M by the end of June. The game also maintained a stable weekly revenue, peaking at $162 in the final week of June.
These trends highlight the dynamic nature of ultracasual games in Latin America. For more insights, visit Sensor Tower.